You can't fight. But you can throw things.

You are Tuck, a rat porter on his very first job. Your party fights on its own, and they keep breaking their weapons. The dungeon floor is covered in gear the dead won't need anymore.

Salvage it. Throw it. Keep them alive.

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Controls

  • Move: WASD
  • Pick up / salvage / swap: E
  • Throw: hold the left mouse button to aim further, release to throw
  • Cancel throw: right mouse button
  • Choose a pocket: 1 to 3 or the mouse wheel. Drop: Q
  • Skip the wait: Space
  • Take the stairs: E
  • Retry room: R. Pause: P
  • Controls: F1. Calm mode (no flashing or shaking): F4

Play in fullscreen for the best view.

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Made for the Eclipse Publishing $500 Game Jam

Theme: Salvage. Everything your party fights with comes from the fallen: the expedition that came before you, and the dead that keep getting back up.

Credits

Design and direction: haelime

Music

  • "Battle Themes" by Alexandr Zhelanov (CC-BY 4.0), OpenGameArt
  • "Dark Shrine Loop" by qubodup, a remix of yd's "Shrine" (CC0)

Sound effects

  • "RPG Sound Package" by Reemax (CC-BY 3.0), OpenGameArt
  • "Old-School Shonen SFX" by Helton Yan (CC-BY 4.0), itch.io
  • Arrow sounds by dennish18 and DJARTMUSIC (Pixabay Content License)
  • CC0: Kenney (RPG Audio, Impact Sounds, Interface Sounds), StarNinjas, artisticdude, bart, congusbongus, lentikula, Fantozzi, JaggedStone, Independent.nu, qubodup, bmaczero and nox_sound

3D models and animation (CC0): KayKit by Kay Lousberg, Kenney Graveyard Kit, Quaternius Fantasy Props MegaKit

UI (CC0): Kenney 1-Bit Pack and Fantasy UI Borders. Leather texture by Rob Tuytel (Poly Haven)

Fonts (SIL OFL 1.1): Pixelify Sans, Silkscreen, Press Start 2P, Tiny5, Jersey 10, VT323

AI disclosure

This game was made with generative AI. The game design and creative direction are mine.

  • Code: written with Claude (Anthropic)
  • Text: dialogue, lore and room text were drafted by me, then Claude edited and chosen by me.
  • Character portraits: generated locally, recolored to the game palette and retouched by hand. The cover's gauntlet was made the same way.
  • Some UI textures: generated in code
  • Not AI: all music, sound effects, 3D models and animations are human-made assets, credited above.

Comments

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It's a great game. It fits the theme well, and it was fun because I could come up with strategies that had more than one use!!

(+1)

Hey, I also participated in that publisher's Game Jam. If like us you are not entirely satisfied on how confusing things went about that jam I invite you to submit your game to the Salvage the Jam so we can have a safe place where we can all showcase, play, and feedback our games!

Go check it out :)

Thanks for the invite! Honestly, it was quite a frustrating experience, so it's nice to see people turning that mess into something positive. I'll check out Salvage the Jam.

(+1)

just opend it and already steam front page worthy 

Thank you so much. I'm actually thinking about turning it into a proper Steam demo, so this is a big motivation boost.