KINGFALL is a hyper casual trebuchet siege game

Pull down, let go

He'll be fine anyway


GAMEPLAY

  • 10 castles on floating islands, from a morning Outpost to a torch-lit night Citadel.
  • Powder kegs chain (CHAIN x2, x3) into a MEGA COLLAPSE.
  • 3 ammo types (Boulder, Fire Pot, Splitter)
  • 3 stars per castle: bring down about half, topple the King, flatten most of it.


How to play

  • Pull down anywhere and release to fire, like a slingshot: pull left to aim right, pull right to aim left.
  • Tap the King to slap him: +50, up to 3 times per castle. Our only premium feature. Also free.



AI tools used

  •  Claude Code

Human

  • haelime

Credits

  • Made for Slapjam AI #1 (theme: CASTLES), Sept 28-30, 2026.
  • Engine: Unity 6 (URP), WebGL export.
  • Music: "Village Consort" Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0,
    Recorded sound effects (CC0, freesound.org): rope creak "Foley_Leather_Stress_Mono.wav" by Nox_Sound; ratchet "toy ratchet.wav" by monotraum;
    "Rattle1.wav" by BMacZero; flight whistle
    "Cartoon Falling Whistle" by se2001.
  • Fonts: Luckiest Guy by Astigmatic (Apache 2.0); Lilita One by Juan Montoreano and Cinzel Decorative by Natanael Gama (SIL OFL 1.1).
  • No asset packs; every mesh and texture, and every sound effect except the four recordings above, is generated at runtime by code.

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